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Blue Star Sports Tech was at the Hashtag Sports Conference to learn more about the trends in sports technology.  Here are the conference notes from one of the hottest areas in sports –

Esports

Intersection between gaming and sports

Gaming community is an opportunity to connect brands with young users

Can brands contribute to be part of this experience?

Opportunity exists to engage at higher level, a more personal level

->experiential marketing – on and offline

Young audiences are engaged in personalities

TV networks are investing in esports.

Engagement declined in person

Twitch paying money for exclusive content

My esports thought -> “if you can’t play it” -> “PLAY IT”

Trending influencers over companies

Whistle has 33m esports social community

Esports to connect to the physical

Esports are trending to scale to a national audience, right now only specific games are selling out arenas such as league of legends

Opportunity to build experiences around the esports ecosystem – national conventions

Esports best in the B to C side right now

Esports fan has money and spends more, generally successful people not losers living in the basement

Virtual room/stadium concept

100m esports group on Activision, overall 400m

Esports is doing a good job self-regulating through the leagues

Envision gambling in the near future

One must understand the ecosystem of esports

Publishers-teams-organizers-studios

Tech stack

https://www.linkedin.com/pulse/hiring-sen-software-engineers-sportsesports-brett-mcdonald

skin gambling

https://en.wikipedia.org/wiki/Skin_gambling

Each game has a different audience

Will this be my grandchildren’s local Card game or my kid’s hold’em tourney (for $)?

Esports marketsize 1b-2019

Teams are currently unprofitable but are increasing in valuation and growth equity

Conversion funnels being worked on

Viewership-engagement

Is there an IP situation with publishers?

Publishers originally interested in the marketing, now maybe more

Esports is different than competitive gaming

Recent college activations are important to Blizzard

Heroes of the Dorms campaign

LCS league has 46m views

IMG building business case for sponsors

Commitment now into data to ensure pricing in esports

Esports represents 12 different titles.  Right now the focus has been on infrastructure which with new investment is teasing a great opportunity… provides stability and real career paths.

Overwatch – 63m audience, 1B title

Selling city franchises to traditional owners.  Trying to replicate home and away sports.

10-20m to get into franchise systems

esports testing on TBS/Turner, sees hybrid viewing situation in the future, it’s audience is not on TV

Dollars need to reach beyond top players.

Publishers own the IP (Activision…)

Must understand ecosystem to have success

Parent, journalist, adjunct professor, host-That Bracket Show on SB Nation Radio and former Five-Star Camp CEO. Principal of Klein Sports and Education Consulting. Current clients include; The Highlands Current, Kinexon Sports, Basketball Travelers, and Blue Star Sports Technology. Current member of the USA Basketball Working Group on Youth Development Member: USA Basketball Writers Association, AIPS, AP Sports Editors, NABC and Society of Professional Journalists

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